The Adelaide studio led VFX production for the blockbuster, produced primarily South Australia.
In a project spanning more than 18 months, Rising Sun Pictures (RSP) delivered 600+ visual effects shots for New Line Cinema’s new blockbuster Mortal Kombat. As the film’s principal VFX provider, RSP was tasked with creating a diversity of stunning visuals, ranging from a reptilian creature to eerie portals, explosive bolts of fire and ice…as well as blood and gore to enhance intense martial arts combat scenes. RSP artists also applied their skills to the film’s climactic scene, which covers nearly 10 minutes of screen time and depicts a furious battle involving Cole Young (Lewis Tan), the film’s hero, and the rival ninja warriors Sub-Zero (Joe Taslim) and Scorpion (Hiroyuki Sanada).
Based on one of the most successful video game franchises of all time, Mortal Kombat is directed by award-winning Australian commercial filmmaker Simon McQuoid in his feature debut and produced by E. Bennett Walsh. One of the most ambitious productions ever based in South Australia, it was filmed at Adelaide Studios and locations in metro and outback SA, and facilitated by the South Australian Film Corporation. The team worked under the direction of production VFX Supervisor Chris Godfrey and VFX Producer Prue Fletcher.
Rising Sun Pictures was involved in the project from the beginning – from pre-production through to final delivery. RSP Art Director Nick Pill and VFX Supervisor Dennis Jones consulted with McQuoid and his team on details ranging from visual effects through set, character and prop design. Additionally, Jones and CG Supervisor Bhakar James were on-set as visual effects consultants through three months of live action production.
“We’re very grateful for the opportunity of working on this film in our home state of South Australia. The engagement from Simon and Bennett in early pre-production where our team conceptualised characters and weapons was truly collaborative and helped us steer the look and feel of the film.”
Tony Clark, Managing Director, Rising Sun Pictures
While employing characters, themes and plotlines from the game, the film is more realistic in tone and visual representation. Virtually all the martial arts fighting was shot practically, with RSP’s visual effects used to compliment action and add supernatural elements such as ice weapons generated by Sub-Zero and fire wielded by Scorpion. But even those elements are rendered with an eye toward realism.
“We drew inspiration and references from the game, but our brief from Simon McQuoid was to bring it into a more filmic realm and emphasise the humanity of the characters. Everything that happens in the movie is fantastical, but it’s based in reality. That encourages the audience to suspend disbelief and adds a visceral quality to what they’re watching.”
Dennis Jones, VFX Supervisor, Rising Sun Pictures
In one of the more spectacular iterations of the effect, Sub-Zero unleashes his power while walking down a road during Summertime and makes it snow.
“He causes the snow to freeze and begins hurling it down the street in front of him. We had to rebuild much of the street and the surrounding environment and add fissures of ice that cause windows to freeze, people to freeze… ice is flying everywhere.”
Tony Cole, Compositing Supervisor, Rising Sun Pictures
Artists applied similar care in representing Scorpion’s ability to control fire and came up with a new look for that character’s signature weapon, the Kunai. “Doing justice to the Kunai was a priority for us,” says CG Supervisor Ryan Kirby. “It’s a large, dagger-like weapon attached to a chain, and it’s featured in several scenes, including the climax. It’s also a touch stone that resonates with fans, so we took care to ensure it was authentic to similar weapons used in medieval Japan.”
Another common feature adapted from the game are portals, dimensional gateways that allow characters to cross vast distances and move between realms. In general, portals appear as vortexes of swirling energy, but each instance of the effect is somewhat different. “The primary portal is dark and evil, and has a smoky, inky essence, but many of the characters have the power to generate portals of their own,” explains Dan Bethell, who served as Co-VFX Supervisor alongside Jones. “The portal produced by Lord Raiden, the God of Thunder, is built from shafts of lightning, while Scorpion creates a beautiful portal out of swirling fire. Each one needed its own creative and look development.”
RSP created several CG characters for the film, notably the scaly humanoid Reptile and a dragon of fire. The former was based on well-known character from the game, but McQuoid wanted to develop its look further. “Simon had a concept for Reptile that was more animalistic than in the past,” recalls James. “He described him as a ‘mongrel.’ To achieve that, we altered his appearance in subtle ways. We made him scarier and changed the way he carries himself and moves.”
Reptile has a lizard-like camouflaging ability that allows him to become invisible, but in one sequence he suffers wounds that compromise that power.
“You see inner parts of his body where he’s wounded. Tendrils, veins and bits of skeleton are revealed. We worked for several weeks in developing a compositing technique that allowed us to make that phenomena look natural and convincing. It’s a rippling effect that emanates from the point of impact.”
Tony Cole, Compositing Supervisor, Rising Sun Pictures
As a premium VFX studio, RSP has a reputation for delivering incredible visuals for its clients and this film is no exception.
“The key to our success was having a good internal workflow,” says Bethell. “All departments worked closely to push assets through modeling, effects, lighting and rendering. Effects and look development for the ice sequences were especially challenging but we delivered beautiful, crystal ice. The results are a testament to the commitment of the team.”
Featured Image Credit: Courtesy of RSP.
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